![Murder E.S. Start Screen](/wp-content/uploads/2016/11/xid-23088635_1.jpg)
This was the second game developed for my Game and Simulation courses. For this project we were supposed to create a text adventure game. We were required to use Random.Range and Enum within the programming. This was a lot of fun. I got a little carried away, but definitely learned a lot.
In the story, you wake up in your family home with no memory of recent events. As you explore your home you discover a little bit more about what happened in each room. There is a simple inventory system and multiple endings.
Inspiration for this game comes from different places. I’ve played a few of the resident evil and silent hill games and I’ve always enjoyed exploring the levels in games like them. For a while now I’ve been thinking about what it would be like to make a more realistic survival horror game, this seemed like the perfect opportunity to brush the surface of that game concept.
Programs Used: Adobe Photoshop CS 5.5 & Unity 5.4, Monodevelop
Documentation: Game Design Document PDF
Play on Itch.io: syntheticfish.itch.io
Murder E.S. Video:
Play Murder E.S.:
Please use this link to play Murder E.S. and see the game’s Update Log without leaving my website.
Direct link to my game on Itch.io:
Please use this link to play Murder E.S. and see the game’s Update Log without leaving my website.