I felt like I finished terribly last spring. I took on too many projects, too many jobs, and I got overloaded to the point where I couldn’t complete my classes the way I’d like to. I still finished with a satisfactory GPA, but I definitely missed out on understanding one of the most important concepts related to 3d artwork production. Character creation and rigging.
I have yet to finish an entire character, materials and all, so that will be a goal of mine for this semester. Finish what I started. I have too many characters modeled to not have a single one ready to go in game.
This semester I’m taking Level Design, Java, Programming for Interactive Development and Business Ethics. I’m excited about the line-up. It’s going to be a lot of work – but I live for it.
Here’s to the start of a new semester full of learning goodness.